Showing posts with label Tactica. Show all posts
Showing posts with label Tactica. Show all posts

Friday, April 22, 2011

Tactica Entry: Battle Servitors

Name: Battle Servitor
Rank: None
Squad: "Cristos' Clankers
Chapter: Aleran Legion (Ultramarines Archtype, Temporary)
Character Archtype:NPC/Battle Servitor

Wounds: 20 AP: 6 - All locations

Primary Stat Line:
[WS:35][BS:35][S:50][T:48][Ag:30][Int:20][Per:30][Wil:35][Fel:--]
Strength Bonus: 10 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Gear:
Servo-Fist
Heavy Bolter - Two Servitors
Plasma Cutter - One Servitor
Internal Vox

Skills:
Awareness[Per]: T
Trade(Armourer)[Int]: +10
Trade (Technomat)[Int}: +10

Talents
Ambidextrous
Two-Weapon Wielder
Weapon Training: Heavy Bolter (2)
Weapon Training: Plasma Cutter

Traits
Armour-Plated - The creature is encased in armour-plating, increasing its Armour Points by 2 to all locations

Auto-stabilised - Always counts as Braced when firing heavy weapons. And may fire on semi- or full automatic as a half action

Darksight - Sees normally even in areas of total darkness, and never takes a penalty for fighting in areas of dim or no lighting.

Machine(4) - A creature with the Machine trait is fashiioned from inorganic materials and is generally more rigourous then fleshy folks. Machines do not breathe, are immue to the effects of vacuum, extremes of cold, any mind-influencing psychic effect, and their Armour points apply toward fire damage. Machines are also resilient to injury, having 1 to 5 armour points for each location. This number is indicated next to the trait.

Improved Natural Weapon(Servo-fist) - This creature has sharp claws, teeth, spines or some other natural weapon with which it can slice and dice its fores. It counts as being armed even when not wielding weapons. Its attacks deal 1d10 points of damage plus its Strength Bonus. The creature may make attacks with its Natural Weapons using its Weapon Skill, though it cannot parry with its natural weapons, nor can it be disarmed - unless of course you hack off its limbs! Natural weapons always count as Primative, except when Improved

Sturdy - Gane a +20 bonus to tests made to resist grappling and uses of the Takedown Talent.

Unnatural Strength x2
Unnatural Toughness x2

Other Notes
While this particular entry reflects the Battle Servitors under Tech Sergeant Cristos, the base statline, Skill, Talent and Traits can be used for any battle servitors with only a little modification. (Taken from the NPC profile in the Core book)

Tactica Entry: Marine Template

Name:
Rank:
Squad:
Chapter: Aleran Legion (Ultramarines Archtype, Temporary)
Character Archtype:

Wounds: 20 Fate Points: 3 XP Spent:13,000

Primary Stat Line:
[WS:40][BS:40][S:40][T:40][Ag:40][Int:35][Per:35][Wil:40][Fel:40]
Strength Bonus: 8 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Armour Adjusted Stat Line(Power Armour):
[WS:40][BS:40][S:60][T:40][Ag:40][Int:35][Per:35][Wil:40][Fel:40]
Strength Bonus: 10 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Armour Adjusted Stat Line(Terminator Armour):
[WS:40][BS:40][S:70][T:40][Ag:30][Int:35][Per:35][Wil:40][Fel:40]
Strength Bonus: 11 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)


Gear:
Varies

Special Abilities
Varies

Skills:
Awareness[Per]: T
Ciphers (Chapter Runs)[Int]: T
Climb[S]: T
Command[Fel]:T
Common Lore (Adeptus Astartes)[Int]: T
Common Lore (Imperium)[Int]: T
Common Lore (War)[Int]:T
Concealment[Ag]: T
Dodge[Ag]: T
Drive (Ground Vehicles)[Ag]: T
Intimidate[Str]: T
Literacy[Int]: T
Navigation (Surface)[Int]: T
Scholastic Lore (Codex Astartes)[Int]: T
Silent Move[Ag]: T
Speak Language (High Gothic)[Int]: T
Speak Language (Low Gothic)[Int]: T
Tracking[Int]: T


Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps - Can Fire Heavy weapons without bracing without penalty
Heightened Senses(Hearing,Sight) - +10 (+20 in armour)
Killing Strike - During All-Out Attack may spend a Fate Point (before rolling dice) to make melee attacks for the round impossible to parry or dodge.
Nerves of Steel - Re-roll failed Willpower Tests to avoid or recover from Pinning
Quick Draw - Ready weapon is a Free action
Resistance (Pyschic Powers) - +10 bonus when attempting to resist
True Grit - Whenever character takes Critical Damage, halve the result (Round Up)
Unarmed Master - Unarmed combat attacks do 1d10+SB in Impact Damage, and these attacks no longer have the primitive quality.

Traits
Unnatural Strength x2
Unnatural Toughness x2


Other Notes
For taking Ultramarines as the Chapter choice (may change once Rites of Battle is aquired) was allowed 2 +5 characteristic bumps of my choice. Bumped Fel and Wil for template.

This Template reflects *any* unnamed marine. They have not been given the standard 1000XP bonus of starting characters in Deathwatch. The Power Armour Line stats also fill in for Artificer armour (from a strength buff standpoint) No Armour History chosen for any. The only thing not on this template is the special abilities, which can be decided by the GM if they should be usable by an unnamed marine of a certain specialty (Tactical, or Assault, for example). Weapons loadout will be noted in a Squad Entry. Weapons stats will be noted in an Rites of Mars Entry.

Thursday, April 21, 2011

Tactica Entry: Veteran Apothecary Arvic Elyas

Name: Arvic Elyas
Rank: Veteran Apothecary
Squad: "Octavian's Blades" (Command Squad)
Chapter: Aleran Legion (Ultramarines Archtype, Temporary)
Character Archtype: Apothecary
Wounds: 22 Fate Points: 3 XP Spent:14,000

Primary Stat Line:
[WS:47][BS:37][S:44][T:47][Ag:35][Int:53][Per:44][Wil:36][Fel:36]
Strength Bonus: 8 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Armour Adjusted Stat Line(Power Armour):
[WS:47][BS:37][S:64][T:47][Ag:35][Int:53][Per:44][Wil:36][Fel:36]
Strength Bonus: 10 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Gear:
Power Armour "Mortus Medica" - 'Common' rarity, To forget is to forgive. Forget nothing Armour history roll
Narthicium(With Reductor) "Balm of the Lighthand" - 'Common' rarity
Chain Sword "Curatio Odio"
Bolt Pistol "Carisma Pacis"

Special Abilities
Extra Healing: The Apothecary may restore 1d5 additional Wounds with any successful Medicae Test for First Aide.

Skills:

Awareness[Per]: T
Chem-Use[Int]: T
Ciphers (Chapter Runs)[Int]: T
Climb[S]: T
Common Lore (Adeptus Astartes)[Int]: T
Common Lore (Imperium)[Int]: T
Common Lore (War)[Int]:T
Concealment[Ag]: T
Dodge[Ag]: T
Drive (Ground Vehicles)[Ag]: T
Intimidate[Str]: T
Literacy[Int]: T
Medicae[Int]: T
Navigation (Surface)[Int]: T
Scholastic Lore (Codex Astartes)[Int]: T
Silent Move[Ag]: T
Security[Ag]: T
Speak Language (High Gothic)[Int]: T
Speak Language (Low Gothic)[Int]: T
Speak Language (Techna-Lingua)[Int]:T
Tracking[Int]: T
Trade(Chymist)[Int]: T

Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps - Can Fire Heavy weapons without bracing without penalty
Hatred(Daemons): When Fighting opponents of this group in close combat, the character gains a +10 bonus to all Weapon Skill Tests made against the enemy. Provided by Armour History
Heightened Senses(Hearing,Sight) - +10 (+20 in armour)
Killing Strike - During All-Out Attack may spend a Fate Point (before rolling dice) to make melee attacks for the round impossible to parry or dodge.
Nerves of Steel - Re-roll failed Willpower Tests to avoid or recover from Pinning
Quick Draw - Ready weapon is a Free action
Resistance (Pyschic Powers) - +10 bonus when attempting to resist
True Grit - Whenever character takes Critical Damage, halve the result (Round Up)
Unarmed Master - Unarmed combat attacks do 1d10+SB in Impact Damage, and these attacks no longer have the primitive quality.

Traits
Unnatural Strength x2
Unnatural Toughness x2

Advances Purchased
400 Chem-Use
600 Trade(Chymist)

Other Notes
For taking Ultramarines as the Chapter choice (may change once Rites of Battle is aquired) was allowed 2 +5 characteristic bumps of my choice. Bumped Per and Int

Elyas has been serving in the Command squad of the First Company since the first century of Septimus's reign. He has repeatedly turned down elevation to the HQ elements of the Chapter Apothecary, chosing instead to remain where he believes the Apothecary belong - in the field looking after their battle brothers in the mud and the blood. Almost every living member of the First Company owe Elyas their life at one point or another.

Monday, April 18, 2011

Tactica Entry: Tech Sergeant Yse Cristos

Name: Yse Cristos
Rank: Tech Sergeant
Squad: Cristos' Clankers
Chapter: Aleran Legion (Ultramarines Archtype, Temporary)
Character Archtype: Tech Marine
Wounds: 20 Fate Points: 3 XP Spent:14,000

Primary Stat Line:
[WS:44][BS:38][S:40][T:44][Ag:37][Int:56][Per:43][Wil:37][Fel:37]
Strength Bonus: 8 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Armour Adjusted Stat Line(Power Armour):
[WS:44][BS:38][S:60][T:44][Ag:37][Int:56][Per:43][Wil:37][Fel:37]
Strength Bonus: 10 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Gear:
Power Armour "Armour of the Forge Fathers": - 'Common' rarity, Terror be thy friend History Roll.
Servo-Arm "Aramic's Armature"
Auger Array "Phantom's Eye"
Bolter "Mechanus' Reach": - 'Common' rarity

Special Abilities
Improve Cover: The Techmarine can add a number of Armour Points equal to his unmodified intelligence Bonus to any cover. Improving Cover requires a Full Action

Skills:
Awareness[Per]: T
Ciphers (Chapter Runs)[Int]: T
Climb[S]: T
Common Lore (Adeptus Astartes)[Int]: T
Common Lore (Imperium)[Int]: T
Common Lore (War)[Int]:T
Concealment[Ag]: T
Dodge[Ag]: T
Drive (Ground Vehicles)[Ag]: T
Forbidden Lore(Adeptus Mechanicus)[Int]: T
Intimidate[Str]: T
Literacy[Int]: T
Navigation (Surface)[Int]: T
Scholastic Lore (Codex Astartes)[Int]: T
Silent Move[Ag]: T
Security[Ag]: T
Speak Language (High Gothic)[Int]: T
Speak Language (Low Gothic)[Int]: T
Speak Language (Techna-Lingua)[Int]:T
Tech-Use[Int]: T
Tracking[Int]: T

Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps - Can Fire Heavy weapons without bracing without penalty
Electro-Graft Use - May use Electo-Graft to access data ports and commune with the machine spirits. This grants a +10 bonus to Common Lore, Inquiry, or Tech-Use Tests whilst connected to a data port.
Heightened Senses(Hearing,Sight) - +10 (+20 in armour)
Killing Strike - During All-Out Attack may spend a Fate Point (before rolling dice) to make melee attacks for the round impossible to parry or dodge.
Mechadendrite Use(Servo-Arm)- Allows use of a Servo Arm. Can be used in Combat
Nerves of Steel - Re-roll failed Willpower Tests to avoid or recover from Pinning
Quick Draw - Ready weapon is a Free action
Rapid Reload - Halve all reload actions
Resistance (Pyschic Powers) - +10 bonus when attempting to resist
True Grit - Whenever character takes Critical Damage, halve the result (Round Up)
Unarmed Master - Unarmed combat attacks do 1d10+SB in Impact Damage, and these attacks no longer have the primitive quality.

Traits
Mechanicus Implants
Unnatural Strength x2
Unnatural Toughness x2

Advances Purchased
200 Int +5
400 Security T
400 Forbidden Lore(Adeptus Mechanicus) T

Other Notes
For taking Ultramarines as the Chapter choice (may change once Rites of Battle is aquired) was allowed 2 +5 characteristic bumps of my choice. Bumped WS and Int

Cristos is a relatively new Tech Marine, having earned his Tech Sergeant status only a century or so ago. Still he is a favorite of the Master of the Forge for his eye for detail, and an incredible record of successful battlefield salvage, and returning near wrecks to functional condition, when most would expect such things to be a loss.

Tactica Entry: Veteran Sergeant Marius Stephland

Name: Marius Stephland
Rank: Veteran Sergeant
Squad: Fist of the First (Tactical Terminators)
Chapter: Aleran Legion (Ultramarines Archtype, Temporary)
Character Archtype: Tactical Marine

Wounds: 22 Fate Points: 3 XP Spent:14,000

Primary Stat Line:
[WS:43][BS:50][S:43][T:42][Ag:41][Int:43][Per:40][Wil:42][Fel:41]
Strength Bonus: 8 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Armour Adjusted Stat Line(Terminator):
[WS:43][BS:50][S:83][T:42][Ag:21][Int:43][Per:40][Wil:42][Fel:41]
Strength Bonus: 12 (unnatural strength x2) Toughness Bonus: 8 (unnatural toughness x2)

Gear:
Terminator Armour "Pillar of Might": - 'Common' rarity, Thy Strength be Legend history roll.
Power Sword "Reckoning's Edge": - 'Common' rarity
Heavy Flamer "Soulfire": - 'Common' rarity

Special Abilities
Bolter Mastery - The Tactical Marine gains a +10 bonus to all ballistic Skill Tests and +2 damage when firing a Bolt weapon. This ability only functions in Solo Mode

Skills:
Awareness[Per]: T
Ciphers (Chapter Runs)[Int]: T
Climb[S]: T
Command[Fel]:T
Common Lore (Adeptus Astartes)[Int]: T
Common Lore (Imperium)[Int]: T
Common Lore (War)[Int]:T
Concealment[Ag]: T
Dodge[Ag]: T
Drive (Ground Vehicles)[Ag]: T
Intimidate[Str]: T
Literacy[Int]: T
Navigation (Surface)[Int]: T
Scholastic Lore (Codex Astartes)[Int]: T
Silent Move[Ag]: T
Speak Language (High Gothic)[Int]: T
Speak Language (Low Gothic)[Int]: T
Tactics (Assault Doctrine)[Int]: T
Tech-Use[Int]: T
Tracking[Int]: T


Talents
Ambidextrous
Astartes Weapons Training
Bulging Biceps - Can Fire Heavy weapons without bracing without penalty
Heightened Senses(Hearing,Sight) - +10 (+20 in armour)
Killing Strike - During All-Out Attack may spend a Fate Point (before rolling dice) to make melee attacks for the round impossible to parry or dodge.
Nerves of Steel - Re-roll failed Willpower Tests to avoid or recover from Pinning
Quick Draw - Ready weapon is a Free action
Rapid Reload - Halve all reload actions
Resistance (Pyschic Powers) - +10 bonus when attempting to resist
True Grit - Whenever character takes Critical Damage, halve the result (Round Up)
Unarmed Master - Unarmed combat attacks do 1d10+SB in Impact Damage, and these attacks no longer have the primitive quality.

Traits
Unnatural Strength x2
Unnatural Toughness x2

Advances Purchased
200 - Rapid Reload
800 - Tech Use

Other Notes
For taking Ultramarines as the Chapter choice (may change once Rites of Battle is aquired) was allowed 2 +5 characteristic bumps of my choice. Bumped Fel and Int

Stephland is a veteran of hundreds, if not thousands of campaigns, to be honest he's forgotten how many. For over six hundred years he's served in the Legion, and for almost four hundred of them, he's held Terminator Honors. With Septimus's Fall, he is the most experienced Battle-Brother aboard the Wrath of the Legionnaire with the confines and power of Terminator Armour.